AR

Cuseum Honored For Best Art & Culture App In the 25th Annual Webby Awards

Cuseum announced today that it has been nominated for Best Art, Culture, and Event App in the “Apps and Software” category of the 25th Annual Webby Awards. Widely recognized as the “Internet’s highest honor,” the Webby Awards celebrate excellence on the Internet. With this nomination, Cuseum’s Augmented Reality (AR) app, [AR]T Museum, has been singled out as one of the five best in the world in its category, and among the top 10% of nearly 13,500 projects worldwide. As a Webby Nominee, Cuseum joins the ranks of major brands including Google, HBO, and Comedy Central, along with renowned artists and celebrities Billie Eilish, James Corden, Jennifer Garner, Gordon Ramsay, Sir David Attenborough, and Bon Jovi.

Announcing “Museum From Home” Augmented Reality (AR) Experience & Groundbreaking Research on How the Brain Perceives Art through Virtual Channels

In response to the new demand for immersive digital museum experiences, Cuseum is excited to announce the release of a new Augmented Reality (AR) feature that virtually transports famous artworks from museums into people’s homes, along with groundbreaking research on the neuroscience of how the brain perceives art through AR, VR, and other digital forms as compared to the original artwork.

4 Ways Museums Can Successfully Leverage Digital Content and Channels during Coronavirus (COVID-19)

In the age of coronavirus (COVID-19), museums are facing unprecedented difficulties and uncertainty. In the past weeks, three-quarters of museums have shut down, starting with behemoths like the Metropolitan Museum of Art, Museum of Fine Arts Boston, and the Smithsonian’s museums. While these indefinite closures are presenting challenges, museum professionals have acted rapidly and creatively to keep their audiences engaged remotely.

Top Technology Trends for 2020: What it Means for Museums and Nonprofits

Technology is becoming increasingly essential to the operations of museums and nonprofits. From making things more efficient behind the scenes to improving the customer experience, new and long-standing technologies are transforming the way organizations operate and delight visitors. Each year, we look forward to reviewing the predictions published by major research firms and leading technologists. Gartner, a leading global research and advisory firm, recently put out their latest predictions for trends that will accelerate technological progress in years to come

5 New Technologies Unveiled at CES that Could Shape the Future of the Museum Experience

Earlier this month, Las Vegas and the tech world were abuzz about the 2020 Consumer Electronic Show (CES). According to Forbes, “CES is a celebration of creativity and the desire to make things smarter, faster, and better,” and it showcases the innovations from startups, tech giants, and manufacturers alike. For many, it’s a glimpse into what’s to come next.

Cuseum is Celebrating its 5th Birthday!

This month, we are beyond excited to celebrate Cuseum’s 5th birthday! We’re kicking off the festivities with 5 Fun Facts about our company’s 5-year-long journey. So, let’s take a ride down memory lane!

5 Ways 5G Could Impact Museums

Every day, another major news headline comes out citing the transformative power of 5G. According to the World Economic Forum, “we’re on the verge of a new age of interconnectedness” that will change the world in profound ways. This isn’t just an incremental improvement to existing 4G network technology, it’s an entirely new mobile infrastructure. Now, after years of speculation about the potentials of 5G, it’s finally here.

Top Technology Trends for 2019: What it means for Museums & Nonprofits

Technology is rapidly evolving the operations of museums and nonprofits. Now more than ever organizations must keep abreast of the technologies irrevocably changing the way they interact with visitors and administer services. Gartner, the global research and advisory firm, recently predicted the 2019 trends that will accelerate technological progress in years to come. This post examines which trends track with advancements in the museum and nonprofit sectors, providing a prescient glimpse into what the future may hold.

Pérez Art Museum Miami & Felice Grodin Unveil New Augmented Reality Artwork Presented at UNTITLED Art Fair in Miami Beach

Congratulations to our partner, the Perez Art Museum Miami and artist Felice Grodin on the special release of their latest Augmented Reality-based art installation at UNTITLED. The new AR artwork is unveiled today just in time for Miami Art Week one of the biggest events in the art world each year. The new work, “Mezzbug (offspring 3.0),” is an offshoot of the “Invasive Species” exhibition by Felice Grodin, which opened last year.

Cuseum Partners With Pioneers & MAK to Celebrate Klimt with Augmented Reality

Using augmented reality, Klimt’s iconic masterpiece “The Tree of Life” will be brought to life for the enjoyment of Pioneers attendees in celebration of Viennese modernism and on the occasion of the 100th anniversary of death of Gustav Klimt.

Introducing Cuseum AR: Spark the Imagination of Your Visitors

We’ve never been more passionate about helping cultural institutions push the envelope with new and immersive experiences. Today, Cuseum is pleased to announce a new feature and support Apple’s ARKit to help craft new ways of delivering experiences for museum visitors.

Cuseum & Pérez Art Museum Miami Bring Exhibition to Life Using Augmented Reality

Augmented reality, the combination of real and computer-generated worlds viewed through your phone, is popping up wherever you look; in social media, advertising, games, etc! As a new, powerful tool for artistic creation and an innovative method of audience engagement, AR has the potential to revolutionize the way we experience art, and it was only a matter of time before AR entered the museum space. Pérez Art Museum Miami (PAMM) has been at the forefront of the movement to bring AR into museums, and in December 2017, in partnership with Cuseum, they launched the first art exhibit using Apple’s ARKit.

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