#AR

Infographic: Results from Augmented Reality Museum Visitor Impact Survey

At Cuseum, we’re deeply interested in how new technology and approaches impact the multitude of ways museums and cultural attractions interact and engage with their visitors. Over the past few years, we’ve watched many changes redefine how organizations think about digital engagement and the general expectations and behaviors of their visitors.

Cuseum CEO Talks AR in Museums & the Cultural Sector at Augmented World Expo 2018

We are excited to announce that Cuseum’s CEO & Founder Brendan Ciecko will be speaking at Augmented World Expo 2018! Held in Santa Clara from May 30th-June 1st, the conference is the world’s #1 AR+VR conference and expo. AWE takes a look at how XR (AR, VR, and MR) can be utilized across all industries and how companies and organizations can avoid being left behind by this rapidly evolving technology.


PSFK Highlights Cuseum in Article on Augmented Reality and Cultural Experiences

There is a growing discussion around how AR can be used to elevate the museum experience and bring exhibitions to life. PSFK, a leading trend reporting publication and authority on consumer experience, reports on the topic in the piece “How Augmented Reality is Changing the Museum Experience.” 

Cuseum’s Head of Growth & Partnerships Talks AR at MIT Museum’s “The Hackable Museum”

Dan Sullivan, head of Growth & Partnerships at Cuseum, recently spoke at MIT Museum’s “Hacking the Museum,” which was part of the larger Cambridge Science Festival that took place from April 13-22. The event brought together leading minds from across industries to “talk about and demo museum APIs and collections databases with museum hackers” and to look at how technology like AR can be leveraged in the museum space.

Cuseum Featured In Wired: Augmented Reality is Transforming Museums

Cuseum was recently featured in Wired, a leading technology news publication, in an article that explores the growing role of augmented reality in museums, and how it can be used to engage visitors and drive creativity. Additionally, the use of AR in museums illustrates how technology has the potential to “shake up” the museum world, and bring institutions into the digital age in a way that will speak to a larger audience. 

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