Cuseum is Celebrating its 5th Birthday!

5th birthday

This month, we are beyond excited to celebrate Cuseum’s 5th birthday! We’re kicking off the festivities with 5 Fun Facts about our company’s 5-year-long journey. So, let’s take a ride down memory lane!


1. ONE Percent

1% Pledge

Cuseum is dedicated to making the world a better place, and we’ve taken steps to show we mean it – that’s why we were one of the first companies in Boston to Pledge 1%. Pledge 1% is a global movement of startups who have pledged one percent of their equity, product, or profits towards supporting nonprofits and positive change in their communities. This commitment is close to the core values of our company, and aligned with our passion for bringing new ideas to increase engagement, inclusion, and accessibility in museums, cultural institutions, and nonprofits. Doing good is part of our DNA at Cuseum!

Fun Fact: Our CEO joined fellow Pledge 1% companies to ring the Nasdaq opening bell in New York City’s Times Square! 🔔


2. TWO Incubators & Accelerators

Cuseum was founded in 2014, and we were fortunate to get a major kick-start from two world-class startup incubators and accelerators: PayPal’s StartTank & Techstars. Cuseum’s earliest days were spent at the StartTank, when we were just a few people with nothing more than passion and an idea. StartTank supported Cuseum’s early foundation by providing an amazing, collaborative workspace in Downtown Boston, as well as access to angel investors, and the expertise of successful entrepreneurs and executives.

Not long after, in 2015, Cuseum joined Techstars, where the team got to know an incredible community of founders, leaders, and innovators. With the support of Techstars’ mentors and resources, Cuseum was driven to “do more, faster” and we’ve been doing so ever since!

We’re more grateful than ever for our earliest of supporters who pushed us, challenged us, and have been championed our vision and mission since the very beginning.

Fun Fact: While at Techstars, Cuseum had frequent meetings with one of the founding members of the MIT Blackjack team famously depicted in the Hollywood movie 21! 🃏


3. THREE Products

Chair

If you’re reading this post, you probably know that Cuseum helps museums, cultural attractions, and nonprofits elevate and deepen engagement with their visitors, members, and donors. To do that, we offer three digital products including mobile apps, digital membership cards, and augmented reality experiences.

Our inaugural product has helped hundreds of organizations offer their visitors engaging and educational guided tours. We’ve been honored to work with some of the most visited and vibrant places in the country such as SFMOMA and The White House, just to name just a few! Yes, there is an app for that!

In 2017, Cuseum launched its second product: digital membership cards. Digital membership cards are the ultimate convenience for organizations and their members alike. So far, we’ve helped a growing number of organizations send out over a million digital membership cards!

DM GIF

Last, but not least, we’ve made huge strides in the area of Augmented Reality (AR). With this technology we’re delivering the most engaging, interactive, and accessible experiences and have conducted research which shows that AR is truly making waves!

We’re obsessed with building tools that solve problems and create value for our customers… on that note: be on the lookout for a special announcement in the upcoming weeks!

Fun Fact: Hundreds of attendees of AAM’s annual conference snacked on edible membership cards to celebrate the launch of our digital membership solution. Let digital eat your membership cards! 🍴


4. FOUR Patents

Patents

Cuseum has been issued four US Patents since our founding, with the latest one just this year! 

From the start, Cuseum has continuously invested heavily in R&D. These four patents are a testament to Cuseum’s commitment to creating technology that serves the evolving needs of our partners. Our four patents reflect our enthusiasm about pioneering new approaches to content delivery, ongoing experimentation, and always looking towards the future. We have even more cutting-edge ideas in the works, so stay tuned!

Fun Fact: Cuseum celebrates the granting of each patent by enjoying a special cake deliciously decked out with the patent number. Innovation never tasted so sweet! 🎂


5. FIVE Buzzworthy AR Experiences

AR graphic

Augmented Reality is a powerful tool for audience engagement, artistic creation, and more. Cuseum has played a key role in a wide array of AR projects – but there are 5 initiatives that really stand out for us. We believe in this technology for its revolutionary capacity to transform the museum-going experience and we get giddy just thinking about it.

In 2017, Cuseum collaborated with Pérez Art Museum Miami (PAMM) to create the world’s first AR-powered art exhibition. It has since been celebrated in The New York Times, Wall Street Journal, VentureBeat, and dozens of other publications.

In December 2017, Pérez Art Museum Miami launched the first fully augmented reality-powered art exhibition. The exhibition was also the first public use of Apple's new ARKit technology in the museum sector, as well as potentially the first "agile" museum exhibition where feedback on initial works of art was used to influence future works that were introduced throughout the duration of the exhibition. Felice Grodin: Invasive Species is a virtually interactive, digital exhibition of commissioned works by Miami-based artist Felice Grodin. The series employs the immersive technology of augmented reality (AR), and is accessible to visitors using iOS devices in PAMM’s outdoor areas and in the Padma and Raj Vattikuti Learning Theater on the museum’s first floor. This AR project is made possible thanks to a generous grant from the John S. and James L. Knight Foundation. Influenced by geophilosophy—a field of thought shaped by Gilles Deleuze and Félix Guattari that analyzes the relationship between physical and mental territories—Grodin draws on her training as an architect to explore the mutable within landscape, architecture, and her urban surroundings. Felice Grodin: Invasive Species interacts with PAMM’s architecture, evolving and transforming the museum’s environment for the duration of the exhibition. Featuring a total of four digital works, the show launches with two AR site-specific works—Mezzbug and Terrafish (both 2017)—that engage with and virtually enhance the museum’s building. In Terrafish, Grodin overlaps PAMM’s hanging gardens on the waterfront terrace with the translucent body of a digital species she created, which is suggestive of nonnative jellyfish found in South Florida waters. By drawing on the destructive impact of invasive species and creating a new digital environment, Grodin highlights the transformative and unstable state of our ecosystem, speculating about a not-so-distant future affected by climate change and overtaken by uncanny creatures. Credits: Artist: Felice Grodin Assistant Curator: Jennifer Inacio Project Manager: Monica Mesa Project Supervisors: Christina Boomer Vazquez (Deputy Director of Marketing & Public Engagement) & Rafael Sotolongo (Director of IT) Agency & Software Development: Cuseum Funder: Knight Foundation

Later, we rolled out a new way of experiencing the museum and shared our perspective with the world – proudly proclaiming that “museums are the best place to find innovation in AR!

Heading across the pond to Europe, we worked with Vienna's Museum of Applied Art to breathe new life to the work of the famous artist Gustav Klimt. For the occasion of the 100th anniversary of Klimt’s death, we unveiled an immersive rendition of Klimt’s iconic masterpiece “The Tree of Life,” giving it a new dimension and scale!

Looking to tackle the age-old challenges around navigating the our favorite cultural labyrinths (a.k.a. museums), we developed an innovative approach to wayfinding that leverages AR married with machine vision. To our pleasant surprise, the CIO of one of the world's largest companies tweeted about it!

Finally, members of our team spearheaded a passion-driven project which used AR to put stolen art back in the frames of stolen paintings in the Isabella Stewart Gardner Museum – home to the world’s largest art heist. This project, named “Hacking the Heist”, took the media by storm and became the most written about museum AR project of 2018!

HH GIF

Fun Fact: Cuseum’s AR projects have been written about internationally in over 200 publications, studied by universities, and presented at dozens of conferences world-wide! 📰


A lot has evolved here at Cuseum over the past five years, but some things stay the same; we’re still a bunch of passionate, culture-loving geeks looking to help the arts and cultural sector succeed in any way we can.

None of this would be possible without our dedicated team and you, our amazing partners. This August, we want to celebrate everyone who’s supported and believed in us along this amazing five year journey. Thank you! 🎉

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