Museum as Teaching Lab: Experiments in Inclusive Design

Where do art, tech and accessibility meet? Increasingly, in the museum. Recently, the Harvard Art Museum hosted “Museum as Teaching Lab: Experiments in Inclusive Design” – a discussion addressing how art museums can expand ideas of inclusive design and access as part of HUBweek 2016.

The Verb Hits the Right Note With New Mobile App

The Verb, a distinctive Boston hotel that pays homage to rock ‘n roll history, has recently increased the scope of its collection of memorabilia, “including show posters, set lists, rare artwork” and more! Debuting along with the fantastic souvenirs is The Verb’s new Cuseum-powered app to help visitors navigate this memorabilia flashback to the golden age of rock ‘n roll!

Parrish Art Museum’s New Mobile App Offers Tours on Art, Architecture, and the East End

We’re excited to welcome Parrish Art Museum to the Cuseum family with the launch of their new mobile app! The app will provide visitors with a variety of self-directed tours, as well as access to the Museum’s East End Stories, which document “the dynamic history of of visual artists in the region.” It will also feature material about the remarkable architecture of the building, designed by Herzog & de Meuron.

5 Best Practices for Creating Content for your Museum’s Mobile Guide

So, you have a new mobile guide and you want to deliver rock-solid content that will engage your visitors? Look no further, we have you covered with some quick tips and basic guidelines. Check out our 5 best practices for creating a compelling and accessible mobile experience for your visitors!

Highlights from TrendsWatch 2016

Summer is the time of year to regroup, head to the water to enjoy some waves, and look out at the horizon to contemplate the second half of the year. Here at Cuseum we are doing the same, though we are diving into different waters in search of what the future will be like. So much is on our minds… What will rock the industry’s boat (for better or for worse)? What tools at our disposal will be our lifejackets?

Berkshire Museum Launches New Mobile App

We’re thrilled to announce that Berkshire Museum has launched their new, mobile app with Cuseum! The app is designed to enhance visitor experience at the museum through a variety of tours. Tours such as i-Innovate will even provide supplemental information for users to access away from the museum!

Members of Cuseum win People's Choice Award at Philadelphia Museum of Art Hackathon

This past weekend, members of the Cuseum team headed down to the Philadelphia Museum of Art for its first ever Power of Art hackathon. We wanted to show our support for the museum’s initiative towards creative innovation and also to test out some new concepts we’ve been exploring and brewing up in our laboratory. As you may know by now, we’re a bunch of museum geeks, so we were beyond excited to participate.

6 Ways that Machine Vision can Help Museums

In my last post, we examined the topics of artificial intelligence and machine learning in museums. Today, I’d like to continue this thread and focus on machine vision. It couldn’t be more timely, as Google recently announced their public beta of Cloud Vision API and it has us all dreaming of interesting ways that machine vision can be used to help museums.

Exploring Artificial Intelligence in Museums

Artificial Intelligence. It’s a concept that holds lots of promise, generates endless buzz, and is starting to make its way into everyday life. “In 2015, artificial intelligence went mainstream,” and undoubtedly, in 2016, we will begin to see an increase in experimentation within the cultural space.

New Revenue Streams for Museums in the Digital Age?

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These days, art lovers have a growing number of options when it comes to viewing art or even building their personal collections. But for a quicker alternative to negotiating with dealers, or navigating the frenzy of traditional and digital auction houses, consumers can leisurely shop or stream from online galleries of digital works.

Marketplaces like Sedition feature digital versions of art available for download with strong focus on contemporary works.

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Image: Examples of pieces & formats available at Sedition.com

Sedition has secured partnerships with many contemporary art museums like The Broad, Stiftung Museum Kunstpalast, Astrup Fearnley Museum, Stedelijk Museum, ICA London, MACBA, and also features work from household name artists like Damien Hirst, Yoko Ono, Shepard Fairey, and Jenny Holzer.

Startups like Electric Objects (update: shutdown in June 2017), Depict, and Meural offer still and moving images in a slick platform that grounds an interactive display in a familiar format: a wooden frame.

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Electric Objects has collaborations with Cooper Hewitt Smithsonian Design Museum, New Museum, Museum of the Moving Image, the New York Public Library showing that museums and cultural institutions are exploring.

But with all of these marketplaces and screens for digital art and seemingly impressive partnerships in place, are there opportunities for new revenues streams for museums?

We asked a few #musetech thought-leaders for their take on this topic.

Will the cultural “consumer,” art lover, and casual museum-goer alike pay to buy digital reproductions of museum content for their devices and digital frames?

“I think this is unlikely, given the current market,” says Koven Smith, Director of Digital Adaptation at the Blanton Museum of Art. “The price point is high enough that the kind of person likely to want this is also likely to want higher “quality" and probably more “unique” work than these startups can usually afford to get with their partnerships.”

Critics agree that the combination of a disposable income and a taste for digital files seems unlikely, and are skeptical that the model will provide any sizable revenue streams for most institutions. Sales trends from Electric Objects in 2015 suggest that when it comes to digital art content, consumer tastes lean more towards GIFs and post-internet genres.

“Does anyone really want a monitor screen on their wall?” questions Ben Vickers, Curator of Digital at Serpentine Galleries in London. “My sense is that there will be a big shift when we get the equivalent of e-paper for canvas,” with a nod to the aluminum-mounted Giclee prints of Francis Bacon’s Q5 at Serpentine. “But, is there really a market?” he asks. “I think this is highly questionable.” 

What is the impact of a museum’s decision to license its collection to an online marketplace? Will it benefit museums? 

Referencing trends in Europe and the UK, Vickers cites a “deep drive coming from state funders and audience research to adopt/adapt” to these digital platforms. “The bottom is falling out on funding streams; add to this, that corporations are insisting on getting more and more from their ‘partnerships’.”

“As a result,” he explains, “museums are increasingly desperate to find new funding sources. If ‘tech land’ can guarantee workable models that offer reasonable deals for new revenue streams, [revenue from digital content] could very much happen.”

“I’m pretty skeptical about these platforms,” says Smith. “I don’t see this as a likely revenue stream for museums, particularly since most [museums] are headed more towards a free-use model as far as their digital assets are concerned.”

“I’m skeptical as to the likelihood that these platforms could become significant revenue streams for museums,” says Smith. “That said, I could imagine them being a wonderful way to spread content into new domains, the way that the Google Art Project has done by making museum content available on Chromecast. I think this kind of distribution is more likely based on a free-use approach rather than a subscription-only or other paid model. Then again, I didn’t think the New York Times’ paywall would work either, so who knows?”

But, in the end, it all might come back to what matters most.

“I strongly support art on as many interfaces as possible,” says Neal Stimler, Third Party Partnerships Producer at The Met. “We’re moving away from only one place to look at art. Works of art change and how we interact with them changes. Experiences with artworks move between and beyond any one place or platform.”

Stimler’s bottom line stresses the importance of accessibility to artworks whether they are encountered on digital displays or museum gallery walls: “A work of art is something that is made to be shared with the world.”

One of the optimal ways for museums to provide access to collections today is directly on the public’s own digital devices and displays.

What’s your forecast for the future of art collecting, streaming digital art to your own devices, and new revenues streams for museums? Let us know!

National Museum of Wildlife Art Launches Mobile App.

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National Museum of Wildlife Art (NMWA) took a big digital leap forward this week with the launch of their new mobile app powered by Cuseum.

The new NMWA app allows visitors to experience curated tours and special content to make the best of their time at the museum. Visitors can now enjoy a guided tour of the museum’s popular Sculpture Trail and other special exhibitions.

The Sculpture Trail tour begins with a video of sculptor Sandy Scott speaking about the installation of her monumental sculpture, Presidential Eagle. The app also includes numerous pieces of multimedia produced by Storm Show Studio’s Darrell Miller and Amy Goicoechea, the museum’s Director of Programs & Events. Watch Richard Loffler speak about “Buffalo Trail” or Gwynn Murrill discuss “Coyote V.” The library of video content includes interviews with esteemed artists such as Tim Shinabarger and Simon Gudgeon, plus many more.

In the official announcement from the museum they announced that “with this interpretive companion on the Sculpture Trail, sculptures and their creators come alive from every angle.”

“Cuseum is thrilled to be partnering with the National Museum of Wildlife Art to help drive visitor engagement through this new mobile app. With the National Museum of Wildlife Art mobile guide, visitors can take guided tours and learn more about works of art through rich multimedia and artist interviews.” - Brendan Ciecko, CEO & Founder of Cuseum

National Museum of Wildlife Art’s mobile app is available  at wildlifeart.org/app

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